56 lines
3.1 KiB
Markdown
56 lines
3.1 KiB
Markdown
# Changelog
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## 0.2.7 - December 1st, 2021
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### New features
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- Make AudioLink framerate-invariant, instead of assuming a specific framerate. Features that rely on timing have been updated to reflect this change.
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- Add helper functions `AudioLinkGetChronoTime`, `AudioLinkGetChronoTimeNormalized`, `AudioLinkGetChronoTimeInterval` to more easily sample chronotensity values. `AudioLinkGetChronoTime(index, band)` functions as a more-or-less drop-in replacement for `_Time.y`.
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- Move `ALPASS_CCCOLORS` section from `(24,22)` to `(25,22)` to avoid confusion. Code that uses the define should continue to work fine.
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### Bugfixes
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- Fix a nasty bug where mirrors would sometimes causing AudioLink to stop functioning when observed from specific angles.
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- Fix erroneous timing code for filtered VU and ColorChord.
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- Fix some issues in the documentation.
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- Version number was wrong last release. It is fixed now.
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## 0.2.6 - August 10th, 2021
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### New features (big thanks to @cnlohr and @pema99)
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- Chronotensity feature provides timing information to shaders which changes in reaction to audio
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- ColorChord index colors, a new way to get audio reactive colors from ColorChord
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- Globally configurable theme colors
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- Filtered VU, smoothly filtered versions of VU data
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- Amplify nodes and example shaders for above features
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- Added `AudioLinkGetAmplitudeAtFrequency` and `AudioLinkGetAmplitudeAtNote` functions for easily sampling specific parts of the audio spectrum corresponding to certain frequencies or semitones
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### Changes
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- UnU sliders (thanks Texelsaur)
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- Various improvements to included video player, now with a resync button (thanks again, Texelsaur)
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- Recursive / nesting support for AudioReactiveSurfaceArray prefab
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### Bugfixes
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- Fixed certain parts of filtered 4band data always being zero (thanks DomNomNom)
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## 0.2.5 - June 7th, 2021
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### Breaking changes
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#### AudioLink.cginc
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- Renamed `AudioLinkAvailableNonSurface` to `AudioLinkAvailable` - It supports surface shaders now
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- Renamed `ETOTALBINS` to `AUDIOLINK_ETOTALBINS`
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- Renamed `ALDecodeDataAsUInt` to `AudioLinkDecodeDataAsUInt`
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- Renamed `ALDecodeDataAsSeconds` to `AudioLinkDecodeDataAsSeconds`
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- Renamed `Remap` to `AudioLinkRemap`
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- Renamed `HSVtoRGB` to `AudioLinkHSVtoRGB`
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- Renamed `CCtoRGB` to `AudioLinkCCtoRGB`
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- Renamed `GetSelfPixelData` to `AudioLinkGetSelfPixelData`
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### New features
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- Added a shader function get the version of AudioLink currently running in the world, `AudioLinkGetVersion`.
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- Handling of 3D audio sources by Xiexe
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- Amplify templates for Lit & Unlit
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- Amplify functions for use in the above templates
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- Left/right VU meter data (instead of just left)
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- Left/right Waveform data (instead of just left)
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### Changes
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- Refactoring, restyling, and renaming across entire codebase
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- AudioReactiveSurface (Amplify shader) converted to built-in AudioLink.cginc functions
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- AudioLink shader menu reorganized
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- Removed an extern call from AudioLink.cs update loop
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- Reuse of internal sample arrays
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### Bugfixes
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- Audio values clamped to prevent overflow
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- AVPro log spamming & mono output bugfix (mainly a problem if using VRChat w/ a headset) |