3.1 KiB
3.1 KiB
Changelog
0.2.7 - December 1st, 2021
New features
- Make AudioLink framerate-invariant, instead of assuming a specific framerate. Features that rely on timing have been updated to reflect this change.
- Add helper functions
AudioLinkGetChronoTime
,AudioLinkGetChronoTimeNormalized
,AudioLinkGetChronoTimeInterval
to more easily sample chronotensity values.AudioLinkGetChronoTime(index, band)
functions as a more-or-less drop-in replacement for_Time.y
. - Move
ALPASS_CCCOLORS
section from(24,22)
to(25,22)
to avoid confusion. Code that uses the define should continue to work fine.
Bugfixes
- Fix a nasty bug where mirrors would sometimes causing AudioLink to stop functioning when observed from specific angles.
- Fix erroneous timing code for filtered VU and ColorChord.
- Fix some issues in the documentation.
- Version number was wrong last release. It is fixed now.
0.2.6 - August 10th, 2021
New features (big thanks to @cnlohr and @pema99)
- Chronotensity feature provides timing information to shaders which changes in reaction to audio
- ColorChord index colors, a new way to get audio reactive colors from ColorChord
- Globally configurable theme colors
- Filtered VU, smoothly filtered versions of VU data
- Amplify nodes and example shaders for above features
- Added
AudioLinkGetAmplitudeAtFrequency
andAudioLinkGetAmplitudeAtNote
functions for easily sampling specific parts of the audio spectrum corresponding to certain frequencies or semitones
Changes
- UnU sliders (thanks Texelsaur)
- Various improvements to included video player, now with a resync button (thanks again, Texelsaur)
- Recursive / nesting support for AudioReactiveSurfaceArray prefab
Bugfixes
- Fixed certain parts of filtered 4band data always being zero (thanks DomNomNom)
0.2.5 - June 7th, 2021
Breaking changes
AudioLink.cginc
- Renamed
AudioLinkAvailableNonSurface
toAudioLinkAvailable
- It supports surface shaders now - Renamed
ETOTALBINS
toAUDIOLINK_ETOTALBINS
- Renamed
ALDecodeDataAsUInt
toAudioLinkDecodeDataAsUInt
- Renamed
ALDecodeDataAsSeconds
toAudioLinkDecodeDataAsSeconds
- Renamed
Remap
toAudioLinkRemap
- Renamed
HSVtoRGB
toAudioLinkHSVtoRGB
- Renamed
CCtoRGB
toAudioLinkCCtoRGB
- Renamed
GetSelfPixelData
toAudioLinkGetSelfPixelData
New features
- Added a shader function get the version of AudioLink currently running in the world,
AudioLinkGetVersion
. - Handling of 3D audio sources by Xiexe
- Amplify templates for Lit & Unlit
- Amplify functions for use in the above templates
- Left/right VU meter data (instead of just left)
- Left/right Waveform data (instead of just left)
Changes
- Refactoring, restyling, and renaming across entire codebase
- AudioReactiveSurface (Amplify shader) converted to built-in AudioLink.cginc functions
- AudioLink shader menu reorganized
- Removed an extern call from AudioLink.cs update loop
- Reuse of internal sample arrays
Bugfixes
- Audio values clamped to prevent overflow
- AVPro log spamming & mono output bugfix (mainly a problem if using VRChat w/ a headset)