2022-11-21 17:56:52 +01:00

3.1 KiB

Changelog

0.2.7 - December 1st, 2021

New features

  • Make AudioLink framerate-invariant, instead of assuming a specific framerate. Features that rely on timing have been updated to reflect this change.
  • Add helper functions AudioLinkGetChronoTime, AudioLinkGetChronoTimeNormalized, AudioLinkGetChronoTimeInterval to more easily sample chronotensity values. AudioLinkGetChronoTime(index, band) functions as a more-or-less drop-in replacement for _Time.y.
  • Move ALPASS_CCCOLORS section from (24,22) to (25,22) to avoid confusion. Code that uses the define should continue to work fine.

Bugfixes

  • Fix a nasty bug where mirrors would sometimes causing AudioLink to stop functioning when observed from specific angles.
  • Fix erroneous timing code for filtered VU and ColorChord.
  • Fix some issues in the documentation.
  • Version number was wrong last release. It is fixed now.

0.2.6 - August 10th, 2021

New features (big thanks to @cnlohr and @pema99)

  • Chronotensity feature provides timing information to shaders which changes in reaction to audio
  • ColorChord index colors, a new way to get audio reactive colors from ColorChord
  • Globally configurable theme colors
  • Filtered VU, smoothly filtered versions of VU data
  • Amplify nodes and example shaders for above features
  • Added AudioLinkGetAmplitudeAtFrequency and AudioLinkGetAmplitudeAtNote functions for easily sampling specific parts of the audio spectrum corresponding to certain frequencies or semitones

Changes

  • UnU sliders (thanks Texelsaur)
  • Various improvements to included video player, now with a resync button (thanks again, Texelsaur)
  • Recursive / nesting support for AudioReactiveSurfaceArray prefab

Bugfixes

  • Fixed certain parts of filtered 4band data always being zero (thanks DomNomNom)

0.2.5 - June 7th, 2021

Breaking changes

AudioLink.cginc

  • Renamed AudioLinkAvailableNonSurface to AudioLinkAvailable - It supports surface shaders now
  • Renamed ETOTALBINS to AUDIOLINK_ETOTALBINS
  • Renamed ALDecodeDataAsUInt to AudioLinkDecodeDataAsUInt
  • Renamed ALDecodeDataAsSeconds to AudioLinkDecodeDataAsSeconds
  • Renamed Remap to AudioLinkRemap
  • Renamed HSVtoRGB to AudioLinkHSVtoRGB
  • Renamed CCtoRGB to AudioLinkCCtoRGB
  • Renamed GetSelfPixelData to AudioLinkGetSelfPixelData

New features

  • Added a shader function get the version of AudioLink currently running in the world, AudioLinkGetVersion.
  • Handling of 3D audio sources by Xiexe
  • Amplify templates for Lit & Unlit
  • Amplify functions for use in the above templates
  • Left/right VU meter data (instead of just left)
  • Left/right Waveform data (instead of just left)

Changes

  • Refactoring, restyling, and renaming across entire codebase
  • AudioReactiveSurface (Amplify shader) converted to built-in AudioLink.cginc functions
  • AudioLink shader menu reorganized
  • Removed an extern call from AudioLink.cs update loop
  • Reuse of internal sample arrays

Bugfixes

  • Audio values clamped to prevent overflow
  • AVPro log spamming & mono output bugfix (mainly a problem if using VRChat w/ a headset)