["Entity Splash"] #Generates Entity Splashes. splashes = true #Defines Water Splash Transparent Channel. #Range: 0.0 ~ 1.0 splashAlpha = 0.6 [Cascades] #Processes Cascades cascades = false #Defines Cascade Sound Volume. #Range: 0.0 ~ 100.0 "cascade volume" = 1.0 #Defines Cascade Sound Reach, Measured By Blocks. #Range: 0.0 ~ 256.0 "cascade sound range" = 30.0 #Defines Cascade Particle Amount. #Range: 0.0 ~ 100.0 "cascade particles" = 1.0 ["Water Effects"] #Defines Ripple Particle Amount Display On Calm Water. #Zero Means No Ripple Particles. #Range: 0 ~ 256 "ripple abundance" = 1 #Defines Splash Particle Display Amount Around Flowing Water. #Zero Means No Splash Particles. #Range: 0 ~ 65536 "splash abundance" = 0