exposure mierda
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[UI]
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#Tooltips for Developing Film Rolls and Copying Photographs will be shown on Film Rolls and Photographs respectively, describing the crafting recipe.
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#Only when JEI is not installed. (Only JEI shows these recipes, not REI or EMI)
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RecipeTooltipsWithoutJei = true
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#'Use while sneaking to open' message will be shown in Camera item tooltip.
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CameraSneakOpenTooltip = true
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#Photographer name will be shown in Photograph's tooltip.
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PhotographPhotographerNameTooltip = false
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#Crosshair will not get in the way when holding a photograph.
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PhotographInHandHideCrosshair = true
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[UI.Viewfinder]
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#Mouse sensitivity modifier per 5 degrees of fov. Set to 0 to disable sensitivity changes.
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#Range: 0.0 ~ 1.0
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ZoomSensitivityModifier = 0.048
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BackgroundColorHex = "FA1F1D1B"
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FontMainColorHex = "FF2B2622"
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FontSecondaryColorHex = "FF7A736C"
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[Capture]
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#Delay in ticks before capturing an image when shooting with flash.
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#If you experience flash synchronization issues (Flash having no effect on the image) - try increasing the value.
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#Range: 1 ~ 6
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FlashCaptureDelayTicks = 3
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[FileSaving]
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#When the Photograph is viewed in UI, image will be saved to 'exposures' folder as a png.
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SavePhotographs = true
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#When saving, exposures will be organized into a folders corresponding to current world name.
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WorldNameSubfolder = true
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[Camera]
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#Default focal range of the camera (with built in lens). Default: 18-55
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DefaultFocalRange = "18-55"
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#Focal Range per lens. Item ID and min-max (or single number for primes) focal lengths. Separated by a comma. Allowed range: 10-300
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#Note: to attach the custom lens to the camera - it needs to be added to '#exposure:lenses' item tag.
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#Default: ["minecraft:spyglass,55-200"]
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LensFocalRanges = ["minecraft:spyglass,55-200"]
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[Lightroom]
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#Time in ticks to print black and white photograph.
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#Range: > 1
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BlackAndWhitePrintTime = 80
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#Time in ticks to print color photograph.
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#Range: > 1
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ColorPrintTime = 200
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#Amount of experience awarded per printed Photograph. Set to 0 to disable.
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#Range: 0 ~ 32767
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ExperiencePerPrint = 4
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[Integration]
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[Integration.Create]
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[Integration.Create.SequencedSpoutFilmDeveloping]
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#Film can be developed with create Spout Filling. Default: true
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Enabled = true
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#Fluid spouting sequence required to develop color film.
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ColorFilmSequence = ["{FluidName:\"create:potion\",Amount:250,Tag:{Potion:\"minecraft:awkward\"}}", "{FluidName:\"create:potion\",Amount:250,Tag:{Potion:\"minecraft:thick\"}}", "{FluidName:\"create:potion\",Amount:250,Tag:{Potion:\"minecraft:mundane\"}}"]
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#Fluid spouting sequence required to develop black and white film.
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BlackAndWhiteFilmSequence = ["{FluidName:\"minecraft:water\",Amount:250}"]
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