#Client Configuration [client] [client.options] # If the hotbar should display item borders. hotbar = true # If item borders should show for common items. show_for_common = false # If the borders should have square corners. square_corners = true # If the borders should fully envelop item slots (otherwise they will only show on the bottom portion of the slot). full_border = false # If the borders draw over items instead of under. over_items = false # If the borders should have a more prominent glow. extra_glow = false # If automatic borders (based on item rarity) should be enabled. auto_borders = true # If enabled and Legendary Tooltips is installed, borders will sync with tooltip border colors. legendary_tooltips_sync = false # Custom border colors for specific items. Format: { = ["list of selectors"] }. # Color formats supported: # Hex color code - A hex color code is preceded by # or 0x and must be quoted. Supports 3, 4, 6, or 8 digit codes in the formats RGB, ARGB, RRGGBB, or AARRGGBB. Examples: "#F4C", "0xFEE0", "#40FF2E", "#CC00E2EE" # Decimal color code - A decimal color code, which is just a hex color code converted to decimal. May or may not be quoted. Examples: 15614720, "4278251143" # Minecraft color name - One of the standard 16 Minecraft color names. May or may not be quoted. Examples: "red", "dark_purple", "gold" # Web color name - One of the standard 140 web/HTML color names or "transparent". May or may not be quoted. Examples: "chartreuse", "darkorange", "deeppink", "deepskyblue" # Modifiers - Colors specified in any of the above formats can be modified by using modifiers. # Modifiers are specified after any color in the format "<+, -, or =>". # The letters represent h - hue, s - saturation, v - value, r - red, g - green, b - blue, a - alpha. # Valid amounts are 0 to 255 for all types except hue, which accepts 0 to 359. # Using any modifiers will REQUIRE the key to be quoted. # Examples: "red+h15", "#saddlebrown-v20+s5", "10_aqua_aqua+v15-h5", "#F4C-r15-v10=a40" # Animated color - An animated color that fades from one to another in sequence. # A string in the format "_". May or may not be quoted. Examples: "10_black_#7FFF00", "5.5_gold_orange_orangered", "20_red_orange_yellow_green_blue_purple" # Selectors supported: # Match all - Specifying just an asterisk (*) will match all items. Examples: "*" # Item ID - Use item ID to match single items. Must include mod name for modded items. Examples: "minecraft:stick", "iron_ore", "spoiledeggs:spoiled_egg" # Tag - $ followed by tag name to match all items with that tag. Examples: "$forge:stone", "$planks" # Mod name - @ followed by mod identifier to match all items from that mod. Examples: "@spoiledeggs" # Rarity - ! followed by item's rarity to match all items with that rarity. This is ONLY vanilla rarities. Examples: "!uncommon", "!rare", "!epic" # Item name color - # followed by color hex code, to match all items with that exact color item name. Examples: "#23F632" # Display name - % followed by any text. Will match any item with this text (case-sensitive) in its tooltip display name. Examples: "%Netherite", "%Uncommon" # Tooltip text - ^ followed by any text. Will match any item with this text (case-sensitive) anywhere in the tooltip text (besides the name). Examples: "^Legendary" # NBT tag - & followed by tag name and optional comparator (=, >, <, or !=) and value, in the format or just . Examples: "&Damage=0", "&Tier>1", "&map!=128", "&Enchantments" # Negation - ~ followed by any selector above. This selector will be negated, matching every item that does NOT match the selector. Examples: "~minecraft:stick", "~!uncommon", "~@minecraft" # Combining selectors - Any number of selectors can be combined by separating them with a plus sign. Examples: "minecraft:diamond_sword+&Enchantments", "minecraft:stick+~!common+&Damage=0" manual_borders = {}