[general] #Merge all dynamic resource packs from all mods that use this library into a single pack merge_dynamic_packs = true #Prevents map texture from being upladed to GPU when only map markers have changed.Could increase performance lazy_map_upload = true #Renders map textures using mipmap. Vastly improves look from afar as well when inside a Map Atlas from Map Atlases or similar. Set to 0 to have no mipmap like vanilla #Range: 0 ~ 4 maps_mipmap = 3 #Fix minecraft entity shading to be exactly the same that blocks use. (1 for up,0.8 for north, 0.6 for west and 0.5 for down).This means that if you have a model and render it with a tile renderer or entity it will appear identical as one rendered via baked models fix_entity_renderer_shade = true