46 lines
1.7 KiB
TOML
46 lines
1.7 KiB
TOML
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["Server and Client"]
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#enable spawning of the man
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enable_spawning = true
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#minimum duration of spawning in ticks
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min_spawn_rate = 10000.0
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#maximum duration of spawning in ticks
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max_spawn_rate = 20000.0
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#if true, it shows a jumpscare image when killed
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jumpscare = true
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#minimum duration of getting chased in ticks
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min_chase_duration = 400.0
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#maximum duration of getting chased in ticks
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max_chase_duration = 1000.0
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#if true, it can climb blocks vertical
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climbing = true
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#minimum radius in blocks before it despawns
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vanish_distance = 30.0
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#if true, it can also spawn during the day
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spawn_at_day = false
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#if true, the player gets the darkness effect when starts getting chased
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darkness_effect = true
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#the duration in ticks of the darkness effect
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darkness_effect_duration = 150.0
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#if true, it can spawn in all dimensions
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all_dimensions = false
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#if true, it can break doors and glass/glass panes while it chases the player
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break_blocks = true
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#if true, it will summon fake lightnings when despawning or spawning
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lightnings = true
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#if true, it will play one of five spawn sounds when spawning or getting closer
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spawn_sounds = true
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#the duration in ticks until it will get closer when not looked at
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stage1_spawn_rate = 600.0
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#the duration in ticks until it will start chasing the player when not looked at
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stage2_spawn_rate = 900.0
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#if true, the man will use the old chase mechanic
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old_stalk_mechanic = false
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#the structures as well as the dimension will be disabled and the man spawns normally in your world. Create a new world when disabled
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legacy_man = false
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[Client]
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#if true, the mod will use shaders to enhance the gameplay (Can be performance heavy!)
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shader = true
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