50 lines
4.1 KiB
TOML
50 lines
4.1 KiB
TOML
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#Client Configuration
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[client]
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[client.options]
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# If the hotbar should display item borders.
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hotbar = true
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# If item borders should show for common items.
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show_for_common = false
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# If the borders should have square corners.
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square_corners = true
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# If the borders should fully envelop item slots (otherwise they will only show on the bottom portion of the slot).
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full_border = false
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# If the borders draw over items instead of under.
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over_items = false
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# If the borders should have a more prominent glow.
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extra_glow = false
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# If automatic borders (based on item rarity) should be enabled.
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auto_borders = true
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# If enabled and Legendary Tooltips is installed, borders will sync with tooltip border colors.
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legendary_tooltips_sync = false
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# Custom border colors for specific items. Format: { <color> = ["list of selectors"] }.
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# Color formats supported:
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# Hex color code - A hex color code is preceded by # or 0x and must be quoted. Supports 3, 4, 6, or 8 digit codes in the formats RGB, ARGB, RRGGBB, or AARRGGBB. Examples: "#F4C", "0xFEE0", "#40FF2E", "#CC00E2EE"
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# Decimal color code - A decimal color code, which is just a hex color code converted to decimal. May or may not be quoted. Examples: 15614720, "4278251143"
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# Minecraft color name - One of the standard 16 Minecraft color names. May or may not be quoted. Examples: "red", "dark_purple", "gold"
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# Web color name - One of the standard 140 web/HTML color names or "transparent". May or may not be quoted. Examples: "chartreuse", "darkorange", "deeppink", "deepskyblue"
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# Modifiers - Colors specified in any of the above formats can be modified by using modifiers.
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# Modifiers are specified after any color in the format "<+, -, or =><h, s, v, r, g, b, or a><amount>".
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# The letters represent h - hue, s - saturation, v - value, r - red, g - green, b - blue, a - alpha.
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# Valid amounts are 0 to 255 for all types except hue, which accepts 0 to 359.
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# Using any modifiers will REQUIRE the key to be quoted.
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# Examples: "red+h15", "#saddlebrown-v20+s5", "10_aqua_aqua+v15-h5", "#F4C-r15-v10=a40"
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# Animated color - An animated color that fades from one to another in sequence.
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# A string in the format "<duration in seconds>_<list of color definitions separated by underscores>". May or may not be quoted. Examples: "10_black_#7FFF00", "5.5_gold_orange_orangered", "20_red_orange_yellow_green_blue_purple"
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# Selectors supported:
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# Match all - Specifying just an asterisk (*) will match all items. Examples: "*"
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# Item ID - Use item ID to match single items. Must include mod name for modded items. Examples: "minecraft:stick", "iron_ore", "spoiledeggs:spoiled_egg"
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# Tag - $ followed by tag name to match all items with that tag. Examples: "$forge:stone", "$planks"
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# Mod name - @ followed by mod identifier to match all items from that mod. Examples: "@spoiledeggs"
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# Rarity - ! followed by item's rarity to match all items with that rarity. This is ONLY vanilla rarities. Examples: "!uncommon", "!rare", "!epic"
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# Item name color - # followed by color hex code, to match all items with that exact color item name. Examples: "#23F632"
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# Display name - % followed by any text. Will match any item with this text (case-sensitive) in its tooltip display name. Examples: "%Netherite", "%Uncommon"
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# Tooltip text - ^ followed by any text. Will match any item with this text (case-sensitive) anywhere in the tooltip text (besides the name). Examples: "^Legendary"
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# NBT tag - & followed by tag name and optional comparator (=, >, <, or !=) and value, in the format <tag><comparator><value> or just <tag>. Examples: "&Damage=0", "&Tier>1", "&map!=128", "&Enchantments"
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# Negation - ~ followed by any selector above. This selector will be negated, matching every item that does NOT match the selector. Examples: "~minecraft:stick", "~!uncommon", "~@minecraft"
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# Combining selectors - Any number of selectors can be combined by separating them with a plus sign. Examples: "minecraft:diamond_sword+&Enchantments", "minecraft:stick+~!common+&Damage=0"
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manual_borders = {}
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