#Client options [client] #DEFAULT=true. Toggles the OptiFine warning upon joining a world. NONE optifineWarning = true #DEFAULT=true. Toggles April Fools special effects. NONE aprilFools = true #DEFAULT=true. Toggles the patron cosmetic for nonamecrackers2's Wither Storm backers. NONE patronCosmetic = true #DEFAULT=true. Toggles the custom main menu panorama added by the mod. NONE customPanorama = true #Compatibility [client.compatibility] #DEFAULT=true. Uses the sphere fog shape instead of a cylindrical one, to allow the fog on the Wither Storm to be applied correctly. Disable if facing potential incompatibility issues. NONE alternativeEntityFogShape = true #DEFAULT=true. The distant renderer allows for the Wither Storm to be rendered from much greater distances than what vanilla allows. Disable if you're facing issues with it. NONE distantRenderer = true #DEFAULT=true. Specifies if an overlay should be applied to entities that renders wither sickness. GAME witherSicknessLayer = true #Accessibility [client.accessibility] #DEFAULT=true. Toggle to enable/disable the chromatic aberration effect. NONE chromaticAberration = true #DEFAULT=true. Specifies whether or not a white overlay should cover the screen during certain events. NONE blindingEffects = true #DEFAULT=true. Specifies whether or not camera shake effects should be used. NONE cameraShakeEffects = true #DEFAULT=true. Turn off to disable the ear ringing effects used in the mod. NONE earRingingEffects = true #Preference [client.preference] #DEFAULT=true. Toggles the rendering of the debris cloud surrounding the Wither Storm. NONE renderDebrisCloud = true #DEFAULT=true. Toggles the rendering of debris rings that surround the Wither Storm (much more performant than the debris cloud). NONE renderDebrisRings = true #DEFAULT=true. Toggles the rendering of the tractor beams. NONE renderTractorBeams = true #DEFAULT=true. Turn off to disable the overlay that appears when inside a tractor beam. NONE renderTractorBeamOverlay = true #DEFAULT=true. Specifies if sky ambience affects (sky darkening) should render when a Wither Storm is nearby. NONE renderSkyAmbienceEffects = true #DEFAULT=true. Specifies if particles inside the tractor beams of the Wither Storm should render. NONE tractorBeamParticles = true #DEFAULT=true. Specifies if fog should be applied to Wither Storms being rendered from a distance. NONE distantFog = true #DEFAULT=true. Specifies if a purple shine should render behind the Wither Storm at night. NONE renderShine = true #DEFAULT=true. Specifies if a pulsating effect, mimicking endermen pulling the Wither Storm apart, should be rendered once its evolution is complete. NONE renderPulse = true #Boss music [client.boss_music] #DEFAULT=false. Toggles the Wither Storm boss theme. NOTE: this theme is from MC:SM and is subject to copyright. NONE playWitherStormTheme = true #DEFAULT=true. Toggles the Withered Symbiont theme, created for CWSM by Mar Mar. NONE playSymbiontTheme = true #Instancing [client.instancing] #DEFAULT=true. Specifies if CWSM should use more performant rendering when rendering Block Clusters and the Wither Storm's mass. NOTE: It is not recommended to disable this option unless necessary. NONE vertexBufferRendering = true #DEFAULT=true. Builds instanced vertex buffers off thread to help reduce stuttering. It is only recommended to disable this if facing compatibility issues. NONE asyncBufferBuilders = true #Performance [client.performance] #DEFAULT=true. Setting this value to false will disable the debris cloud when rendering the Wither Storm from large distances. NONE renderDistantDebris = true #DEFAULT=false. Specifies if the low res models should be used when being rendered via the distant renderer. NONE witherStormLOD = true #DEFAULT=false. Uses larger cubes to make up the the phase 4 and up models. May result in a performance increase. NONE lowResModels = false #DEFAULT=true. Toggles the rendering of Block Clusters. NONE blockClusterRendering = true