#Improved arm swing animation to emphasize the rhythm of the attacks from combat test snapshots. alternative_swing_animation = false #Render armor attributes with green text instead of blue one, just like with tools and weapons. special_armor_attributes = true #Show a shield indicator similar to the attack indicator when actively blocking. shield_indicator = true #Items that will not be rendered as being held in first person when placed in the offhand. hidden_offhand_items = ["minecraft:totem_of_undying"]