OliveRave/UnityProject/Assets/VRChat Examples/UdonProgramSources/ChangeMaterialOnEvent.asset

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udonAssembly: ".data_start\r\n\r\n .export materials\r\n .export meshRenderer\r\n
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\r\n changeMaterial:\r\n \r\n PUSH, materialIndex\r\n PUSH,
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PUSH, materials\r\n PUSH, __instance_0\r\n COPY\r\n PUSH,
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PUSH, __Int32_0\r\n PUSH, __Int32_1\r\n PUSH, materialIndex\r\n
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PUSH, materialIndex\r\n PUSH, __value_0\r\n EXTERN, \"UnityEngineMaterialArray.__Get__SystemInt32__UnityEngineMaterial\"\r\n
PUSH, __instance_1\r\n PUSH, __value_0\r\n EXTERN, \"UnityEngineMeshRenderer.__set_material__UnityEngineMaterial__SystemVoid\"\r\n
JUMP, 0xFFFFFFFC\r\n \r\n\r\n.code_end\r\n"
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