14 lines
362 B
C#
14 lines
362 B
C#
using UnityEngine;
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using VRC.SDKBase;
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namespace VRCPrefabs.CyanEmu
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{
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public interface ICyanEmuSDKManager
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{
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void OnNetworkReady();
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void OnPlayerJoined(VRCPlayerApi player);
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void OnPlayerLeft(VRCPlayerApi player);
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void OnPlayerRespawn(VRCPlayerApi player);
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void OnSpawnedObject(GameObject spawnedObject);
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}
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} |