33 lines
1.2 KiB
C#
33 lines
1.2 KiB
C#
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using UnityEditor;
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namespace VRCPrefabs.CyanEmu
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{
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public class CyanEmuBoot : AssetPostprocessor
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{
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[InitializeOnLoadMethod]
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private static void InitializeOnLoad()
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{
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CyanEmuSettingsWindow.TryInitOnLoad();
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SetAudioSettings();
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}
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// Used to ensure that everything has been imported before trying to load the inputmap.
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static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths)
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{
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CyanEmuInputAxesSetup.SetupInputMap();
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}
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private static void SetAudioSettings()
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{
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SerializedObject serializedObject = new SerializedObject(AssetDatabase.LoadAllAssetsAtPath("ProjectSettings/AudioManager.asset")[0]);
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SerializedProperty spatializerPluginProp = serializedObject.FindProperty("m_SpatializerPlugin");
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SerializedProperty ambisonicDecoderPluginProp = serializedObject.FindProperty("m_AmbisonicDecoderPlugin");
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spatializerPluginProp.stringValue = "OculusSpatializer";
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ambisonicDecoderPluginProp.stringValue = "OculusSpatializer";
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serializedObject.ApplyModifiedProperties();
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}
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}
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} |