2022-11-21 17:56:52 +01:00

37 lines
988 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(CharacterController))]
public class FPCharacter : MonoBehaviour
{
public float speed = 2.0f;
public float speedfast = 50.0f;
public float gravity = -9.8f;
float _speedfast;
private CharacterController _charController;
void Start()
{
_charController = GetComponent<CharacterController>();
}
void Update()
{
if (Input.GetKey(KeyCode.LeftShift))
{
_speedfast = speedfast;
}
else _speedfast = 1;
float deltaX = Input.GetAxis("Horizontal") * speed * _speedfast;
float deltaZ = Input.GetAxis("Vertical") * speed * _speedfast;
Vector3 movement = new Vector3(deltaX, 0, deltaZ);
movement = Vector3.ClampMagnitude(movement, speedfast);
movement.y = gravity;
movement *= Time.deltaTime;
movement = transform.TransformDirection(movement);
_charController.Move(movement);
}
}