OliveRave/UnityProject/Assets/AudioLink/Shaders/AudioLinkTestLights.shader
2022-11-21 17:56:52 +01:00

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Shader "AudioLink/Debug/AudioLinkTestLights"
{
Properties
{
}
SubShader
{
Tags { "RenderType"="Opaque" }
LOD 100
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
// make fog work
#pragma multi_compile_fog
#include "UnityCG.cginc"
#include "AudioLink.cginc"
struct appdata
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct v2f
{
float2 uv : TEXCOORD0;
UNITY_FOG_COORDS(1)
float4 vertex : SV_POSITION;
};
v2f vert (appdata v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.uv = v.uv;
UNITY_TRANSFER_FOG(o,o.vertex);
return o;
}
fixed4 frag (v2f i) : SV_Target
{
int lampno = floor(i.uv.x*16) + floor(i.uv.y*8)*16;
float4 finalColor = AudioLinkData( int2( ALPASS_CCLIGHTS + int2( lampno, 0 ) ) );
UNITY_APPLY_FOG(i.fogCoord, finalColor);
return finalColor;
}
ENDCG
}
}
}