OliveRave/UnityProject/Assets/AudioLink/Shaders/AudioLinkDocs_Demo3.shader
2022-11-21 17:56:52 +01:00

59 lines
1.4 KiB
Plaintext

Shader "AudioLink/Examples/Demo3"
{
Properties
{
}
SubShader
{
Tags { "RenderType"="Opaque" }
Pass
{
Cull Off
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
#include "/Assets/AudioLink/Shaders/AudioLink.cginc"
struct appdata
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct v2f
{
float2 uv : TEXCOORD0;
float4 vertex : SV_POSITION;
};
v2f vert (appdata v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.uv = v.uv;
return o;
}
fixed4 frag (v2f i) : SV_Target
{
float noteno = i.uv.x * AUDIOLINK_ETOTALBINS;
float4 spectrum_value = -AudioLinkLerpMultiline( ALPASS_DFT + float2( noteno, 0. ) ) * 0.5 + 0.55;
//If we are below the spectrum line, discard the pixel.
if( i.uv.y < spectrum_value.z )
discard;
else if( i.uv.y < spectrum_value.z + 0.01 )
return 1.;
return 0.1;
}
ENDCG
}
}
}