48 lines
1.1 KiB
Plaintext
48 lines
1.1 KiB
Plaintext
Shader "AudioLink/Examples/Demo2"
|
|
{
|
|
Properties
|
|
{
|
|
}
|
|
SubShader
|
|
{
|
|
Tags { "RenderType"="Opaque" }
|
|
|
|
Pass
|
|
{
|
|
CGPROGRAM
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
#include "UnityCG.cginc"
|
|
#include "/Assets/AudioLink/Shaders/AudioLink.cginc"
|
|
|
|
struct appdata
|
|
{
|
|
float4 vertex : POSITION;
|
|
float2 uv : TEXCOORD0;
|
|
};
|
|
|
|
struct v2f
|
|
{
|
|
float2 uv : TEXCOORD0;
|
|
float4 vertex : SV_POSITION;
|
|
};
|
|
|
|
|
|
v2f vert (appdata v)
|
|
{
|
|
v2f o;
|
|
o.vertex = UnityObjectToClipPos(v.vertex);
|
|
o.uv = v.uv;
|
|
return o;
|
|
}
|
|
|
|
fixed4 frag (v2f i) : SV_Target
|
|
{
|
|
float Sample = AudioLinkLerpMultiline( ALPASS_WAVEFORM + float2( 200. * i.uv.x, 0 ) ).r;
|
|
return clamp( 1 - 50 * abs( Sample - i.uv.y* 2. + 1 ), 0, 1 );
|
|
}
|
|
ENDCG
|
|
}
|
|
}
|
|
} |