OliveRave/UnityProject/Assets/AudioLink/Shaders/AudioLinkDocs_Demo2.shader
2022-11-21 17:56:52 +01:00

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Shader "AudioLink/Examples/Demo2"
{
Properties
{
}
SubShader
{
Tags { "RenderType"="Opaque" }
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
#include "/Assets/AudioLink/Shaders/AudioLink.cginc"
struct appdata
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct v2f
{
float2 uv : TEXCOORD0;
float4 vertex : SV_POSITION;
};
v2f vert (appdata v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.uv = v.uv;
return o;
}
fixed4 frag (v2f i) : SV_Target
{
float Sample = AudioLinkLerpMultiline( ALPASS_WAVEFORM + float2( 200. * i.uv.x, 0 ) ).r;
return clamp( 1 - 50 * abs( Sample - i.uv.y* 2. + 1 ), 0, 1 );
}
ENDCG
}
}
}