OliveRave/UnityProject/Assets/Udon/Editor/GraphModules/VRCInstantiateNodeRegistry.cs
2022-02-01 20:44:24 +01:00

49 lines
2.0 KiB
C#

using System;
using System.Collections.Generic;
using VRC.Udon.Graph.Interfaces;
using VRC.Udon.Graph.Attributes;
using VRC.Udon.Graph.NodeRegistries;
[assembly: UdonGraphNodeRegistry(typeof(VRCInstantiateNodeRegistry), "VRCInstantiateNodeRegistry")]
namespace VRC.Udon.Graph.NodeRegistries
{
public class VRCInstantiateNodeRegistry : BaseNodeRegistry
{
protected override Dictionary<string, INodeRegistry> NextRegistries => _nextRegistries;
private static readonly Dictionary<string, INodeRegistry> _nextRegistries = new Dictionary<string, INodeRegistry>();
protected override Dictionary<string, UdonNodeDefinition> NodeDefinitions => _nodeDefinitions;
private static readonly Dictionary<string, UdonNodeDefinition> _nodeDefinitions = new Dictionary<string, UdonNodeDefinition>
{
{
"VRCInstantiate.__Instantiate__UnityEngineGameObject__UnityEngineGameObject",
new UdonNodeDefinition(
"VRChat Instantiate",
"VRCInstantiate.__Instantiate__UnityEngineGameObject__UnityEngineGameObject",
typeof(UnityEngine.Object),
new []
{
new UdonNodeParameter
{
name = "original",
type = typeof(UnityEngine.GameObject),
parameterType = UdonNodeParameter.ParameterType.IN
},
new UdonNodeParameter
{
name = "clone",
type = typeof(UnityEngine.GameObject),
parameterType = UdonNodeParameter.ParameterType.OUT
}
},
new string[] { },
new string[] { },
new object[] { },
true
)
}
};
}
}