using System; using System.Collections.Generic; using VRC.Udon.Graph.Interfaces; using VRC.Udon.Graph.Attributes; using VRC.Udon.Graph.NodeRegistries; [assembly: UdonGraphNodeRegistry(typeof(VRCInstantiateNodeRegistry), "VRCInstantiateNodeRegistry")] namespace VRC.Udon.Graph.NodeRegistries { public class VRCInstantiateNodeRegistry : BaseNodeRegistry { protected override Dictionary NextRegistries => _nextRegistries; private static readonly Dictionary _nextRegistries = new Dictionary(); protected override Dictionary NodeDefinitions => _nodeDefinitions; private static readonly Dictionary _nodeDefinitions = new Dictionary { { "VRCInstantiate.__Instantiate__UnityEngineGameObject__UnityEngineGameObject", new UdonNodeDefinition( "VRChat Instantiate", "VRCInstantiate.__Instantiate__UnityEngineGameObject__UnityEngineGameObject", typeof(UnityEngine.Object), new [] { new UdonNodeParameter { name = "original", type = typeof(UnityEngine.GameObject), parameterType = UdonNodeParameter.ParameterType.IN }, new UdonNodeParameter { name = "clone", type = typeof(UnityEngine.GameObject), parameterType = UdonNodeParameter.ParameterType.OUT } }, new string[] { }, new string[] { }, new object[] { }, true ) } }; } }