using System; using System.Collections.Generic; using JetBrains.Annotations; using UnityEngine; using VRC.Udon.Common.Interfaces; namespace VRC.Udon { public abstract class AbstractUdonProgramSource : ScriptableObject { [PublicAPI] public abstract AbstractSerializedUdonProgramAsset SerializedProgramAsset { get; } [PublicAPI] public abstract void RunEditorUpdate(UdonBehaviour udonBehaviour, ref bool dirty); [PublicAPI] public abstract void RefreshProgram(); } }