Special

The Special module.

Block

Block()

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Splits flow into multiple sections. One flow input, multiple flow output. Executes all right-side flow slots from top to bottom.

Branch

Branch(System.Boolean)

outputs: none

flow inputs: unnamed

flow outputs: True, False

Branches execution based on a conditional evaluation. If Bool is True, True flow path is executed. If Bool is False, False flow path is executed.

Comment

Comment(System.String comment)

outputs: none

flow: none

Null

Const_Null()

outputs: unnamed (null)

flow: none

Provides a “null” value for null checking purposes.

This

Const_This(UnityEngine.GameObject)

outputs: unnamed (GameObject)

flow: none

Unity Documentation

Custom Event

Event_Custom(System.String)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Receives a custom event. Custom event name must be typed, cannot be provided via node input.

For

For(System.Int32 startSystem.Int32 endSystem.Int32 step)

outputs: index (Int32)

flow inputs: unnamed

flow outputs: Body, Exit

Executes flow by using a counter. A counter is initialized with the value of start. The Body flow is executed, and then the counter is incremented by the step value. This continues until the counter’s value is greater than end. Once that has occured, flow continues along on the Exit flow.

Get Variable

Get_Variable(System.String name)

outputs: unnamed (Object)

flow: none

Gets the Udon variable named name and provides it as output.

Set Variable

Set_Variable(System.String nameSystem.Object value)

outputs: none

flow inputs: unnamed

flow outputs: unnamed

Sets the Udon variable named name to value when flow is executed.

SubGraph

SubGraph(UnityEngine.ScriptableObject asset)

outputs: none

flow: none

Not available at this time. Allows creation of “subgraphs”, which are essentially nested nodes within a Udon Node Graph.

While

While(System.Boolean)

outputs: none

flow inputs: unnamed

flow outputs: Body, Exit

Executes the flow of Body while Bool is true. If Bool is false, executes Exit flow.