Shader "AudioLink/Examples/Demo1" { Properties { } SubShader { Tags { "RenderType"="Opaque" } Pass { CGPROGRAM #pragma vertex vert #pragma fragment frag #include "UnityCG.cginc" #include "/Assets/AudioLink/Shaders/AudioLink.cginc" struct appdata { float4 vertex : POSITION; float2 uv : TEXCOORD0; }; struct v2f { float2 uv : TEXCOORD0; float4 vertex : SV_POSITION; }; v2f vert (appdata v) { v2f o; o.vertex = UnityObjectToClipPos(v.vertex); o.uv = v.uv; return o; } fixed4 frag (v2f i) : SV_Target { return AudioLinkData( ALPASS_AUDIOLINK + int2( 0, i.uv.y * 4. ) ).rrrr; } ENDCG } } }