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549 lines
16 KiB
JavaScript
Executable File
549 lines
16 KiB
JavaScript
Executable File
import React from "react"
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import * as antd from "antd"
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import Slider from "@mui/material/Slider"
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import classnames from "classnames"
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import UseAnimations from "react-useanimations"
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import LoadingAnimation from "react-useanimations/lib/loading"
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import LikeButton from "components/LikeButton"
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import { Icons, createIconRender } from "components/Icons"
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import "./index.less"
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// TODO: Queue view
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const AudioVolume = (props) => {
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return <div className="volumeSlider">
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<antd.Slider
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min={0}
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max={1}
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step={0.01}
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value={props.volume}
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onAfterChange={props.onChange}
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defaultValue={props.defaultValue}
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tooltip={{
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formatter: (value) => {
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return `${Math.round(value * 100)}%`
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}
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}}
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vertical
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/>
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</div>
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}
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export class SeekBar extends React.Component {
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state = {
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timeText: "00:00",
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durationText: "00:00",
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sliderTime: 0,
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sliderLock: false,
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}
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handleSeek = (value) => {
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if (value > 0) {
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// calculate the duration of the audio
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const duration = app.cores.player.duration()
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// calculate the seek of the audio
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const seek = (value / 100) * duration
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app.cores.player.seek(seek)
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} else {
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app.cores.player.seek(0)
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}
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}
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calculateDuration = () => {
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// get current audio duration
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const audioDuration = app.cores.player.duration()
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if (isNaN(audioDuration)) {
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return
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}
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console.log(`Audio duration: ${audioDuration}`)
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// set duration
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this.setState({
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durationText: this.seekToTimeLabel(audioDuration)
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})
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}
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calculateTime = () => {
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// get current audio seek
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const seek = app.cores.player.seek()
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// set time
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this.setState({
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timeText: this.seekToTimeLabel(seek)
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})
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}
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seekToTimeLabel = (value) => {
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// convert seek to minutes and seconds
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const minutes = Math.floor(value / 60)
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// add leading zero if minutes is less than 10
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const minutesString = minutes < 10 ? `0${minutes}` : minutes
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// get seconds
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const seconds = Math.floor(value - minutes * 60)
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// add leading zero if seconds is less than 10
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const secondsString = seconds < 10 ? `0${seconds}` : seconds
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return `${minutesString}:${secondsString}`
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}
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updateProgressBar = () => {
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if (this.state.sliderLock) {
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return
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}
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const seek = app.cores.player.seek()
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const duration = app.cores.player.duration()
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const percent = (seek / duration) * 100
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this.setState({
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sliderTime: percent
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})
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}
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updateAll = () => {
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this.calculateTime()
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this.updateProgressBar()
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}
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events = {
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"player.status.update": (status) => {
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console.log(`Player status updated: ${status}`)
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switch (status) {
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case "stopped":
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this.setState({
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timeText: "00:00",
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durationText: "00:00",
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sliderTime: 0,
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})
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break
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case "playing":
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this.updateAll()
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this.calculateDuration()
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break
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default:
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break
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}
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},
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"player.current.update": (currentAudioManifest) => {
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console.log(`Player current audio updated:`, currentAudioManifest)
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this.updateAll()
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this.setState({
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timeText: "00:00",
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sliderTime: 0,
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})
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this.calculateDuration()
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},
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"player.duration.update": (duration) => {
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console.log(`Player duration updated: ${duration}`)
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this.calculateDuration()
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},
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"player.seek.update": (seek) => {
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console.log(`Player seek updated: ${seek}`)
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this.calculateTime()
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this.updateAll()
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},
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}
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tick = () => {
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if (this.props.playing || this.props.streamMode) {
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this.interval = setInterval(() => {
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this.updateAll()
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}, 1000)
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} else {
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if (this.interval) {
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clearInterval(this.interval)
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}
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}
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}
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componentDidMount = () => {
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this.calculateDuration()
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this.tick()
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for (const [event, callback] of Object.entries(this.events)) {
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app.eventBus.on(event, callback)
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}
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}
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componentWillUnmount = () => {
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for (const [event, callback] of Object.entries(this.events)) {
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app.eventBus.off(event, callback)
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}
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}
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componentDidUpdate = (prevProps, prevState) => {
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if (this.props.playing !== prevProps.playing) {
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this.tick()
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}
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}
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render() {
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return <div
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className={classnames(
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"status",
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)}
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>
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<div
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className={classnames(
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"progress",
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{
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["hidden"]: this.props.streamMode,
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}
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)}
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>
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<Slider
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size="small"
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value={this.state.sliderTime}
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disabled={this.props.stopped || this.props.streamMode || this.props.disabled}
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min={0}
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max={100}
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step={0.1}
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onChange={(_, value) => {
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this.setState({
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sliderTime: value,
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sliderLock: true
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})
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}}
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onChangeCommitted={() => {
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this.setState({
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sliderLock: false
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})
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this.handleSeek(this.state.sliderTime)
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if (!this.props.playing) {
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app.cores.player.playback.play()
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}
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}}
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valueLabelDisplay="auto"
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valueLabelFormat={(value) => {
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return this.seekToTimeLabel((value / 100) * app.cores.player.duration())
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}}
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/>
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</div>
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<div className="timers">
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<div>
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<span>{this.state.timeText}</span>
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</div>
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<div>
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{
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this.props.streamMode ? <antd.Tag>Live</antd.Tag> : <span>{this.state.durationText}</span>
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}
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</div>
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</div>
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</div>
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}
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}
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const AudioPlayerChangeModeButton = (props) => {
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const [mode, setMode] = React.useState(app.cores.player.playback.mode())
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const modeToIcon = {
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"normal": "MdArrowForward",
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"repeat": "MdRepeat",
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"shuffle": "MdShuffle",
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}
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const onClick = () => {
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const modes = Object.keys(modeToIcon)
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const newMode = modes[(modes.indexOf(mode) + 1) % modes.length]
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app.cores.player.playback.mode(newMode)
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setMode(newMode)
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}
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return <antd.Button
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icon={createIconRender(modeToIcon[mode])}
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onClick={onClick}
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disabled={props.disabled ?? false}
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type="ghost"
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/>
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}
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export default class AudioPlayer extends React.Component {
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state = {
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loading: app.cores.player.getState("loading") ?? false,
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currentPlaying: app.cores.player.getState("currentAudioManifest"),
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playbackStatus: app.cores.player.getState("playbackStatus") ?? "stopped",
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audioMuted: app.cores.player.getState("audioMuted") ?? false,
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audioVolume: app.cores.player.getState("audioVolume") ?? 0.3,
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bpm: app.cores.player.getState("trackBPM") ?? 0,
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showControls: false,
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minimized: false,
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streamMode: false,
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syncModeLocked: app.cores.player.getState("syncModeLocked"),
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syncMode: app.cores.player.getState("syncMode"),
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}
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events = {
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"player.syncModeLocked.update": (to) => {
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this.setState({ syncModeLocked: to })
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},
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"player.syncMode.update": (to) => {
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this.setState({ syncMode: to })
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},
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"player.livestream.update": (data) => {
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this.setState({ streamMode: data })
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},
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"player.bpm.update": (data) => {
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this.setState({ bpm: data })
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},
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"player.loading.update": (data) => {
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this.setState({ loading: data })
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},
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"player.status.update": (data) => {
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this.setState({ playbackStatus: data })
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},
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"player.current.update": (data) => {
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this.setState({ currentPlaying: data })
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},
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"player.mute.update": (data) => {
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this.setState({ audioMuted: data })
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},
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"player.volume.update": (data) => {
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this.setState({ audioVolume: data })
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},
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"player.minimized.update": (minimized) => {
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this.setState({ minimized })
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}
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}
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componentDidMount = async () => {
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Object.entries(this.events).forEach(([event, callback]) => {
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app.eventBus.on(event, callback)
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})
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}
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componentWillUnmount() {
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Object.entries(this.events).forEach(([event, callback]) => {
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app.eventBus.off(event, callback)
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})
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}
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onMouse = (event) => {
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const { type } = event
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if (type === "mouseenter") {
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this.setState({ showControls: true })
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} else if (type === "mouseleave") {
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this.setState({ showControls: false })
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}
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}
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minimize = () => {
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app.cores.player.minimize()
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}
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close = () => {
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app.cores.player.close()
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}
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openVisualizer = () => {
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app.setLocation("/lyrics")
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}
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inviteSync = () => {
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app.cores.sync.music.createSyncRoom()
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}
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updateVolume = (value) => {
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app.cores.player.volume(value)
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}
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toogleMute = () => {
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app.cores.player.toogleMute()
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}
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onClickPlayButton = () => {
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if (this.state.streamMode) {
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return app.cores.player.playback.stop()
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}
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app.cores.player.playback.toogle()
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}
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onClickPreviousButton = () => {
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app.cores.player.playback.previous()
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}
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onClickNextButton = () => {
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app.cores.player.playback.next()
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}
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onClickLikeButton = () => {
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// TODO: Like
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console.log("Like")
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this.setState({ liked: !this.state.liked })
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}
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render() {
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const {
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loading,
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currentPlaying,
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playbackStatus,
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audioMuted,
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audioVolume,
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} = this.state
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return <div
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className={classnames(
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"embbededMediaPlayerWrapper",
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{
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["hovering"]: this.state.showControls,
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["minimized"]: this.state.minimized,
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}
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)}
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onMouseEnter={this.onMouse}
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onMouseLeave={this.onMouse}
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>
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<div className="top_controls">
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<antd.Button
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icon={<Icons.MdFirstPage />}
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onClick={this.minimize}
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shape="circle"
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/>
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{
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!this.state.syncModeLocked && !this.state.syncMode && <antd.Button
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icon={<Icons.MdShare />}
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onClick={this.inviteSync}
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shape="circle"
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/>
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}
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<antd.Button
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icon={<Icons.MdOpenInFull />}
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onClick={this.openVisualizer}
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shape="circle"
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/>
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<antd.Button
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className="bottom_btn"
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icon={<Icons.X />}
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onClick={this.close}
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shape="square"
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/>
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</div>
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<div className="player">
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<div
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className="cover"
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style={{
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backgroundImage: `url(${(currentPlaying?.thumbnail) ?? "/assets/no_song.png"})`,
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}}
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/>
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<div className="header">
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<div className="info">
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<div className="title">
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<h2>
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{
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currentPlaying?.title
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? currentPlaying?.title
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: (loading ? "Loading..." : (currentPlaying?.title ?? "Untitled"))
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}
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</h2>
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</div>
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<div className="subTitle">
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{
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currentPlaying?.artist && <div className="artist">
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<h3>
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{currentPlaying?.artist ?? "Unknown"}
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</h3>
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</div>
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}
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<LikeButton
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onClick={this.onClickLikeButton}
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liked={this.state.liked}
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/>
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</div>
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</div>
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</div>
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<div className="controls">
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<AudioPlayerChangeModeButton
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disabled={this.state.syncModeLocked}
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/>
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<antd.Button
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type="ghost"
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shape="round"
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icon={<Icons.ChevronLeft />}
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onClick={this.onClickPreviousButton}
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disabled={this.state.syncModeLocked}
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/>
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<antd.Button
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type="primary"
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shape="circle"
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icon={this.state.streamMode ? <Icons.MdStop /> : playbackStatus === "playing" ? <Icons.MdPause /> : <Icons.MdPlayArrow />}
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onClick={this.onClickPlayButton}
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className="playButton"
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disabled={this.state.syncModeLocked}
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>
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{
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loading && <div className="loadCircle">
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<UseAnimations
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animation={LoadingAnimation}
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size="100%"
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/>
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</div>
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}
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</antd.Button>
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<antd.Button
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type="ghost"
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shape="round"
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icon={<Icons.ChevronRight />}
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onClick={this.onClickNextButton}
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disabled={this.state.syncModeLocked}
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/>
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<antd.Popover
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content={React.createElement(
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AudioVolume,
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{ onChange: this.updateVolume, defaultValue: audioVolume }
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)}
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trigger="hover"
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>
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<div
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className="muteButton"
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onClick={this.toogleMute}
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>
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{
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audioMuted
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? <Icons.VolumeX />
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: <Icons.Volume2 />
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}
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</div>
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</antd.Popover>
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</div>
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<SeekBar
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stopped={playbackStatus === "stopped"}
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playing={playbackStatus === "playing"}
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streamMode={this.state.streamMode}
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disabled={this.state.syncModeLocked}
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/>
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</div>
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</div>
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}
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} |