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improve exponetial volume
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parent
e6ec4fcc52
commit
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@ -140,7 +140,10 @@ export default class Player extends Core {
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this.queue.currentItem.audio.muted = this.state.muted
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this.queue.currentItem.audio.muted = this.state.muted
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this.queue.currentItem.audio.loop =
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this.queue.currentItem.audio.loop =
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this.state.playback_mode === "repeat"
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this.state.playback_mode === "repeat"
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this.queue.currentItem.gainNode.gain.value = this.state.volume
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this.queue.currentItem.gainNode.gain.value = Math.pow(
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this.state.volume,
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2,
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)
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// play
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// play
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await this.queue.currentItem.audio.play()
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await this.queue.currentItem.audio.play()
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@ -307,7 +310,7 @@ export default class Player extends Core {
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// set gain exponentially
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// set gain exponentially
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this.queue.currentItem.gainNode.gain.linearRampToValueAtTime(
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this.queue.currentItem.gainNode.gain.linearRampToValueAtTime(
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this.state.volume,
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Math.pow(this.state.volume, 2),
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this.audioContext.currentTime + Player.gradualFadeMs / 1000,
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this.audioContext.currentTime + Player.gradualFadeMs / 1000,
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)
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)
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@ -392,15 +395,16 @@ export default class Player extends Core {
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volume = 0
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volume = 0
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}
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}
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volume = Math.pow(volume, 2)
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this.state.volume = volume
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this.state.volume = volume
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AudioPlayerStorage.set("volume", volume)
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AudioPlayerStorage.set("volume", volume)
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if (this.queue.currentItem) {
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if (this.queue.currentItem) {
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if (this.queue.currentItem.gainNode) {
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if (this.queue.currentItem.gainNode) {
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this.queue.currentItem.gainNode.gain.value = this.state.volume
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this.queue.currentItem.gainNode.gain.value = Math.pow(
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this.state.volume,
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2,
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)
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}
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}
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}
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}
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